Read out protected PIC18F2321 flash and eeprom memory file by disable the tamper resistance system of MCU through decapsulate the silicon package and crack MCU.
Inter-peripheral communication and signalling with minimum latency
CPU and DMA independent operation
8 Event Channels allows for up to 8 signals to be routed at the same time
Events can be generated by
– Timer/Counters (TCxn)
– Real Time Counter (RTC)
– Analog to Digital Converters (ADCx)
– Analog Comparators (ACx)
– Ports (PORTx)
– System Clock (ClkSYS)
– Software (CPU)
Events can be used by protected microcontroller firmware reading
– Timer/Counters (TCxn)
– Analog to Digital Converters (ADCx)
– Digital to Analog Converters (DACx)
– Ports (PORTx)
– DMA Controller (DMAC)
– IR Communication Module (IRCOM)
The same event can be used by multiple peripherals for synchronized timing
Advanced Features
– Manual Event Generation from software (CPU)
– Quadrature Decoding
– Digital Filtering
Functions in Active and Idle mode
The Event System is a set of features for inter-peripheral communication. It enables the possibility for a change of state in one peripheral to automatically trigger actions in one or more peripherals. What changes in a peripheral that will trigger actions in other peripherals are configurable by software. It is a simple, but powerful system as it allows for autonomous control of peripherals without any use of interrupts, CPU or DMA resources.
The indication of a change in a peripheral is referred to as an event, and is usually the same as the interrupt conditions for that peripheral. Events are passed between peripherals using a dedicated routing network called the Event Routing Network. Figure 9-1 on page 17 shows a basic block diagram of the Event System with the Event Routing Network and the peripherals to which it is connected through the method of chip copying brutel force.
This highly flexible system can be used for simple routing of signals, pin functions or for sequencing of events. The maximum latency is two CPU clock cycles from when an event is generated in one peripheral, until the actions are triggered in one or more other peripherals. The Event System is functional in both Active and Idle modes.